Quake 3 Graphics Mod |
12 May 2019 |
This year is Quake 3's 20th anniversary! It is my favorite game (along with StarCraft: Broodwar) and since it is now open source I decided to give it minor updates, to restore its status of perfection. There are other mods, such as ioQuake3, but my goal here was to do minimal changes, and true to the initial spirit, the final patch is only about a page of strategically placed new code.
Changes:
The first item improves texture quality on floors and walls in the distance and should be supported by all modern GPUs. If the GPU does not support the extension, anisotropic filtering will be grayed out in the menu. The last item makes the game consume just 2% of my CPU cycles, from bloody to bloody green.
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