or in other words - what we need to know for making money automatically. No prior knowledge is required because I derive all presented theory from scratch. The first two chapters can be used as a crash-course to basic computational finance while the rest introduces the damping model of financial markets.
(Masters Individual Project)
This screen-space method computes the ambient shadows due to the horizon as seen by every screen pixel. We symbolically integrate 1-dimension of the occlusion volume integral, thus turning the ambient occlusion problem into an effiecient 2D search, mixed with a slice of lighting Physics.
Version 2, among other things, very succinctly explains that by moving the Lambertian back into the integral you get better looks and it's simpler!
This is an efficient technique to increase shadow precision by changing the shadowmap LOD based on the distance from the observer. Click on the white-paper to see some cows casting great shadows in the Grand Canyon :)
Get a few cute looking balls, give them a forcefield and simulate them as oversized H2Os (which scientists like to call SPH). The challenge is how to make the surface look smooth and sometimes even foamy. Here we learn how to do all that in screen space.
I wrote this demo when I (successfully) applied to the Max Planck Institute for Computer Graphics. We need to bring a special spice that grows only on the moon!